Varying skins, skills, health and movement ability, there are currently 9 classes for Team Fortress 2. Like CSS game servers, Team Fortress 2 has a big community of mod and map developers out there working hard to make the game better for everyone. As popular as ever, Team Fortress 2 game servers have been around now for 2 years.
With three sub classes for support, defence and offence, Team Fortress 2 servers have 9 different classes in total. You don't necessarily have to play these roles, however they have been set to exploit the best skills in these positions.
On Team Fortress 2 servers without an effective defence, you will lose. Having players on the back line is vital to stop the scout from sneaking through.
Without a proper gun you have to be skilled at this class to know how to play indirectly unless you like using the bottle to melee with. The Demoman can take out enemies using a variety of clever tricks using the games physics engine. The grenade launcher is extremely strong and can take our classes with small healths with just a couple of hits. You can also use the grenade launcher to effectively take out sentry guns from behind corners. Laying sticky grenades as traps near intelligence or control points is a very good tactic. Just lay a few where they won't be easily seen and watch the kills roll in. Try this class if you are awful at aiming, but like explosions!
Next up is the Heavy. This chap really has some meat behind his punch. His high health and most powerful gun makes up for the fact he's the slowest of all the classes. He'll take down the other classes very quickly. The only enemy he struggles against is his opposite number. With his large range, he can take on lots of enemies at the same time. But with his slow speed it takes him a couple of seconds to rev up that mini gun. But once he hits you, don't expect to move anywhere fast! Heavies work best with someone else covering their back while they fire. If you like to make people shut up on game servers then this is the guy for you!
The engineer only normally attacks in retaliation. His role is to deploy and maintain buildings that are helpful to his team. They are best known for their sentry guns which are automated turrets which can be upgraded by whacking them with the wrench. However, you need to gather metal either from downed players, ammo crates and also their own dispensers. The dispensers will also resupply nearby units as well. Teleprinters allow classes to instantly move from one section of the map to another. This may be from the spawn to an obscure place outside the enemies base. When it comes to getting their hands dirty they are not down and out with their slightly generic weapons. However they can be effective at medium range with their turrets and tend to sit in cover. If building and turrets float your boat, then choose the engineer class.
With three sub classes for support, defence and offence, Team Fortress 2 servers have 9 different classes in total. You don't necessarily have to play these roles, however they have been set to exploit the best skills in these positions.
On Team Fortress 2 servers without an effective defence, you will lose. Having players on the back line is vital to stop the scout from sneaking through.
Without a proper gun you have to be skilled at this class to know how to play indirectly unless you like using the bottle to melee with. The Demoman can take out enemies using a variety of clever tricks using the games physics engine. The grenade launcher is extremely strong and can take our classes with small healths with just a couple of hits. You can also use the grenade launcher to effectively take out sentry guns from behind corners. Laying sticky grenades as traps near intelligence or control points is a very good tactic. Just lay a few where they won't be easily seen and watch the kills roll in. Try this class if you are awful at aiming, but like explosions!
Next up is the Heavy. This chap really has some meat behind his punch. His high health and most powerful gun makes up for the fact he's the slowest of all the classes. He'll take down the other classes very quickly. The only enemy he struggles against is his opposite number. With his large range, he can take on lots of enemies at the same time. But with his slow speed it takes him a couple of seconds to rev up that mini gun. But once he hits you, don't expect to move anywhere fast! Heavies work best with someone else covering their back while they fire. If you like to make people shut up on game servers then this is the guy for you!
The engineer only normally attacks in retaliation. His role is to deploy and maintain buildings that are helpful to his team. They are best known for their sentry guns which are automated turrets which can be upgraded by whacking them with the wrench. However, you need to gather metal either from downed players, ammo crates and also their own dispensers. The dispensers will also resupply nearby units as well. Teleprinters allow classes to instantly move from one section of the map to another. This may be from the spawn to an obscure place outside the enemies base. When it comes to getting their hands dirty they are not down and out with their slightly generic weapons. However they can be effective at medium range with their turrets and tend to sit in cover. If building and turrets float your boat, then choose the engineer class.
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